AI Insights · Timothy · July 2021
Top 5 Space Games on iOS in South Africa: Q2 2021 Performance
Discover the performance of the top 5 space games on iOS in South Africa during Q2 2021, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2021, the top space games on iOS in South Africa showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the top 5 games: Galaxy Attack: Alien Shooter, Solar Smash, Galaxy Invaders: Shoot 'em up, LEGO® Star Wars™: TCS, and Galaxy Attack: Space Shooter.
Galaxy Attack: Alien Shooter from ABI GLOBAL LTD. experienced a fluctuating revenue trend, peaking at approximately $242 in early April and ending the quarter at around $228. Weekly downloads saw a peak of 594 in late March, declining mid-quarter, but rebounding to 447 by the end of June. Active users showed an overall upward trend, increasing from 3.7K in late March to 4.3K by late June.
Solar Smash by PARADYME LIMITED exhibited modest revenue, with notable peaks around $30 in late May and mid-June. Downloads started at 510 in late March, gradually declining to 129 by the end of June. Active users saw a downward trend, starting at 1.9K and ending at 1.1K.
Galaxy Invaders: Shoot 'em up, published by doan lan, had a revenue peak of $157 in late May, with consistent performance around the $100 mark for most of the quarter. Downloads were highest at 493 in the last week of June, up from 147 in late March. Active users also increased significantly, reaching 669 by the end of June from 277 in late March.
LEGO® Star Wars™: TCS from Warner Bros. saw steady revenue, peaking at $110 in early May and ending the quarter at around $103. Downloads fluctuated, peaking at 127 in mid-April and ending at 116 in late June. Active users showed a slight increase, starting at 215 and ending at 255.
Galaxy Attack: Space Shooter by RocketAds Ltd experienced a revenue peak of $212 in late March, with fluctuations, ending at $118. Downloads saw significant growth, peaking at 283 in late June from 55 in late March. Active users experienced a remarkable increase, starting at 450 and ending at 1.1K by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends for these games and others can be found.